Based in Online, Everywhere
|USD||$4.99, for Alpha|
Keepsake County is a procedurally-generated immersive sim about burglarizing hideous midwestern farmhouses in the middle of nowhere, as fast as you can, and then getting the heck out of dodge. The catch? You have 4 minutes before the cops arrive to scout and rob a house you've never been inside of before. If you're caught, AI will call the police on you even sooner... or run for their shotguns. Every round, the house takes on a new configuration, with a different theme, layout, and loot. Keepsake County is currently in Public Alpha, with one playable area and one basic tutorial. So what's on the horizon? For now, the Alpha is free for the first group of players. As the game gets more popular and we get closer to release, we'll charge more for access to the game. Upcoming features include: Mac and Linux (eventually, and a release to Steam), more characters, more rooms, floors, and house exterior variations, new loot, new artpass (furniture, textures, etc), new music, more animations, story mode, bug fixes, requested features from players... and more that we are strategically waiting to share. We'll be updating the game every 1-2 weeks with new fixes, features, artpass, and more.
Keepsake County, formerly The Neighbors, began as something of a blend between Trouble in Terrorist Town and Ultimate Werewolf, being heavily inspired by The Town That Dreaded Sundown and In Cold Blood. In time, we found that we still wanted to develop the game as a concept and moved to a single-player design that would leverage a lot of the ideas we wanted to lay the groundwork for going forward - pulling from titles like Spelunky, and some of our favorite experiences in games like Payday 2, Dishonored, and so on. Our initial artstyle was pulling directly from Risograph printing (seen in the many themes of the houses) and the art of Will Laren, as well as favorite cartoons of yesteryear such as Courage the Cowardly Dog. For sound and setting, we were heavily inspired by Parquet Courts and Paris, Texas. The future is looking bright with getting the alpha off the ground and out to potential players and publishers as we build an audience - we'll see where it goes.
- Residents hear your sprinting, react to TVs being turned on, alarm clocks going off, and stepping on wayward bags of potato chips. Tread carefully!
- Every round, the house takes on a new configuration, with a different theme, layout, and loot.
- A day night cycle and a handy wristwatch help you know how close to morning you are!
- A quirky, cartoon world filled with bizarre hand-animated characters and props in a risograph-inspired style.
- Endless mode, daily challenges, and a short character-driven storymode exploring more of Keepsake County's world.
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Keepsake County Alpha Page
Available for $4.99, for now, from https:.
Forward Instinct Discord
To drop feedback and bug fixes, players can get in contact here at https:.
About Forward Instinct
We love making weird and eerie games with innovative aesthetics and rock solid, fun mechanics. Typically, our games usually come from unexamined niches, landscapes, characters, and points of view to facilitate intriguing stories and art direction meshed with gameplay from our favorite classic games and experimental, bleeding edge design.
More information on Forward Instinct, our logo & relevant media are available here.
Keepsake County Credits
Direction, Design, Development, 3D Art, little bit of 2D, some music
Animation Lead, Character Design
Concept Art, 2D Art