Factsheet

Developer:
Forward Instinct
Based in Online, Everywhere

Founding date:
June 4, 2017

Website:
http://www.forwardinstinct.com

Press / Business contact:
support@forwardinstinct.com

Social:
Twitter
Facebook
Instagram
Patreon
Steam
Itch.io
Discord
Email
Newsletter
Store

Releases:
Midnight Ultra
DAEMON
Patreon

Address:
N/A

Phone:
N/A

Description

We love making weird and eerie games with innovative aesthetics and rock solid, fun mechanics. Typically, our games usually come from unexamined niches, landscapes, characters, and points of view to facilitate intriguing stories and art direction meshed with gameplay from our favorite classic games and experimental, bleeding edge design.

History

History

Forward Instinct first began working together unofficially in 2015 as the DAEMON team. DAEMON was successfully Kickstarted and launched in 2016, with a documentary about the game and process released in 2017. In 2017, on Halloween, Midnight Ultra was released as Forward Instinct's first official title. In 2018, Forward Instinct released Midnight Ultra: The Devil's Path as a free DLC expansion, as well as a physical sountrack release on Lost Angles, and have been working on their followup title since. Recently, Forward Instinct launched a Patreon to share their progress and fund development.

Projects


Videos

Midnight Ultra: The Devil's Path YouTube

Patreon YouTube

DAEMON YouTube

DAEMON: The Documentary YouTube


Images

download all screenshots & photos as .zip (3MB)
01.png
04.png
05.png

There are far more images available for Forward Instinct, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (183KB)
logo

Awards & Recognition

  • "Pick of the Week, Unknown Pleasures" - Rock Paper Shotgun, 31 October, 2017

Selected Articles

  • "A gorgeous FPS that blurs a Hotline Miami palette with a grindhouse art style, a Quake-in-CGA aesthetic and a general vibe of lucid divebar nightmare, this was one that made me sit up and pay attention from the very first frame... The enemies are nasty in all the right ways, the weapons are straight out of some forgotten b-movie and the music sounds like that nightmare sex room out the back of the Roadhouse bar in Twin Peaks... Genuinely, this feels both like a lost early 90s treasure and a real 2017 original."
    - Alec Meer, Rock Paper Shotgun
  • "Here’s an FPS with an interesting, albeit garish, retro sensibility... I think we can all agree that using a pentagram and crucifix as a reticule is insanely good and worth the price alone."
    - Shaun Prescott, Tom Marks, PC Gamer
  • "With grimy low-fi graphics and a vibrant color palette, Midnight Ultra is packed full of style and great shooting to boot."
    - IGN Snapchat, IGN
  • "Think five-day-long, college-wide games of Paintball Assasin, except paintballs guns are replaced with the Nerf variety, which results in a far less messy experience. Now take that idea, add cool AR technology and narrative elements to drive a story, and surround it with a great deal of artwork to give the ideas represented a real presence in the world. Populate this vision with a collection of 80 to 100 or so college students running around shooting each other with Nerf guns, and you will begin to form an idea of what Daemon turned into."
    - Jason Odom, Next Reality News

Midnight Ultra Soundtrack
Midnight Ultra's physical soundtrack release https:.


Team & Repeating Collaborator

Daniel Pomidor
Lead, Artist, Designer, Programmer

Ethan Mullett
Designer, QA

Zach Turcich
Concept Art

Kamron Shushtar
Sound Design

Jon Springs
Video Art, Writer

Robert Matsudaira
Concept Art, Writer

Gage Horne
Composer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks