Factsheet

Developer:
Forward Instinct
Based in Los Angeles, California

Founding date:
June, 2017

Website:
forwardinstinct.com

Press / Business contact:
support@forwardinstinct.com

Social:
Twitter
Facebook
Itch.io
Tumblr
Instagram

Releases:
Midnight Ultra
Daemon

Description

We're an online-based dev team that met in Savannah, Georgia, and have been making games together ever since.

History

Early history

Forward Instinct started out as the DAEMON Development team from 2015-2016, a group of friends that set out to make a cyberpunk, augmented reality LARP at Savannah College of Art and Design through a successfully funded Kickstarter. With that as a success, the team split ways after graduation.

After that

Fast forward to a year later, the team all wanted to make games together again, but were no longer in the same location to all meet and discuss it. Despite that, they worked on individual projects together, until they discussed them enough that they felt working together on their projects was the best idea, and the collaboration that created Midnight Ultra as their first official title began. Now the team meets online through chats and weekly calls to create their work.

Projects


Videos

Midnight Ultra Trailer YouTube


Images

download all screenshots & photos as .zip (530KB)
MidnightUltra1.png
MidnightUltra2.png
MidnightUltra3.png
MidnightUltra4.png
MidnightUltra5.png
MidnightUltra6.png
MidnightUltra7.png
MidnightUltra8.png
MidnightUltra9.png

There are far more images available for Forward Instinct, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (701KB)
logo

Awards & Recognition

  • "Pick of The Week: Midnight Ultra" - Rock Paper Shotgun, 3 November, 2017

Selected Articles

  • "A gorgeous FPS that blurs a Hotline Miami palette with a grindhouse art style, a Quake-in-CGA aesthetic and a general vibe of lucid divebar nightmare, this was one that made me sit up and pay attention from the very first frame... The enemies are nasty in all the right ways, the weapons are straight out of some forgotten b-movie and the music sounds like that nightmare sex room out the back of the Roadhouse bar in Twin Peaks... Genuinely, this feels both like a lost early 90s treasure and a real 2017 original."
    - Alec Meer, Rock Paper Shotgun
  • "Here’s an FPS with an interesting, albeit garish, retro sensibility... I think we can all agree that using a pentagram and crucifix as a reticule is insanely good and worth the price alone."
    - Shaun Prescott, Tom Marks, PC Gamer
  • "If you’re a fan of the surreal, yet hilarious, Machete films by Robert Rodriguez, you’ll love Midnight Ultra’s beautiful grindhouse art style. The mix of classic gunshot sound effects and western background music will tease out your inner cowboy."
    - Chris Priestman, PCGamesN
  • "One who will have a hard time staying alive with so many enemies coming to kill them in such a hurry... All they can do is make smart use of the one firearm and one melee weapon they can carry, keep moving, and use their double jumping powers to stay ahead of the enemies coming their way. Midnight Ultra offers a twisting story to go along with its surreal visual style."
    - Joel Couture, Siliconera

Yonderly Music
The composer behind Midnight Ultra's music soundcloud.com.


Team & Repeating Collaborator

Daniel Pomidor
Lead, Artist, Designer, Programmer

Gage Horne (AKA Yonderly)
Composer

Ethan Mullett
Level Designer, Artist

Zach Turcich
Concept Artist

Kamron Shushtar
Sound Design

Hayden Rice
Foliage Artist

Colton Olds
Pixel Artist

Jon Springs
Trailer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks