Forward Instinct
Based in Los Angeles, California

Release date:
31 October, 2017



Regular Price:

USD$2.99 (Sale) / $3.33 (Regular)


In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Inspired by DOOM, Quake, and action games of yore, blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.


Midnight Ultra started out as a fun, no-deadlines development project back in July of 2016, while the lead, Daniel, was looking for work out in California post-graduation. The project was abandoned after a month of work when a job was found, and he moved across the country to start work in Los Angeles. A year later, the game was picked back up by Daniel and former DAEMON team members, deciding to make it their first toe-dip into the massive pool of online digital game distribution. The game started development back up in early October, narrowly hitting their release date of October 31st, AKA Halloween! All-in-all, the development time was two months, total. The team is excited to continue expanding the game as it finds an audience, adding new features, fixing bugs, and building it for Mac and Linux in the coming months.


  • No recharging shields: you'll need to play smart or find healthpacks to stay alive. You're not invincible, after all.
  • Wild Weird West: features an acidic western soundtrack, composed just for Midnight Ultra!
  • Choose a melee weapon and a ranged weapon of your choice: mix and match, choose between chopping and blasting your enemies down to size.
  • Change how the game looks to fit your taste: unlockable color palettes change how Midnight Ultra looks entirely. BONUS: Halloween color palette unlocked at start!
  • Double jump and dodge your enemies: your fast and nimble feet will let you leap across levels, over enemies heads, and between platforms.
  • Moody and surreal story: not everything is at it seems, and the physical trappings of reality aren't always guaranteed...
  • Short and sweet: 2-3 hours of gameplay content, for busy players looking for quick fun.


Midnight Ultra Trailer YouTube


download all screenshots & photos as .zip (530KB)

download logo files as .zip (701KB)

Awards & Recognition

  • "Pick of the Week: Midnight Ultra" Rock Paper Shotgun, 3 November, 2017

Selected Articles

  • "A gorgeous FPS that blurs a Hotline Miami palette with a grindhouse art style, a Quake-in-CGA aesthetic and a general vibe of lucid divebar nightmare, this was one that made me sit up and pay attention from the very first frame... The enemies are nasty in all the right ways, the weapons are straight out of some forgotten b-movie and the music sounds like that nightmare sex room out the back of the Roadhouse bar in Twin Peaks... Genuinely, this feels both like a lost early 90s treasure and a real 2017 original."
    - Alec Meer, Rock Paper Shotgun
  • "Here’s an FPS with an interesting, albeit garish, retro sensibility... I think we can all agree that using a pentagram and crucifix as a reticule is insanely good and worth the price alone."
    - Shaun Prescott, Tom Marks, PC Gamer
  • "If you’re a fan of the surreal, yet hilarious, Machete films by Robert Rodriguez, you’ll love Midnight Ultra’s beautiful grindhouse art style. The mix of classic gunshot sound effects and western background music will tease out your inner cowboy."
    - Chris Priestman, PCGamesN
  • "One who will have a hard time staying alive with so many enemies coming to kill them in such a hurry... All they can do is make smart use of the one firearm and one melee weapon they can carry, keep moving, and use their double jumping powers to stay ahead of the enemies coming their way. Midnight Ultra offers a twisting story to go along with its surreal visual style."
    - Joel Couture, Siliconera

Request Press Copy

Please email the developer using support@forwardinstinct.com to request Press keys.

Yonderly Music
The composer behind Midnight Ultra's music soundcloud.com.

About Forward Instinct

We're an online-based dev team that met in Savannah, Georgia, and have been making games together ever since.

More information
More information on Forward Instinct, our logo & relevant media are available here.


Daniel Pomidor
Lead, Artist, Designer, Programmer

Gage Horne (AKA Yonderly)

Ethan Mullett
Level Designer, Artist

Zach Turcich
Concept Artist

Kamron Shushtar
Sound Design

Hayden Rice
Foliage Artist

Colton Olds
Pixel Artist

Jon Springs

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks